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Dec 12, 2022 18:08:38 GMT
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WRITING YOUR POWER ► FIRST STEPS Keep in mind that we're not a battle oriented site. We're a slice-of-life setting that just happens to have superpowers included, so there's really no need for powers that focuses on x amounts of attacks and x amounts of ways to defend yourself against x amounts of attacks.
As for powers overall, the general rule of thumb is: if it can be explained by science, then it's acceptable here, though, explained by science is a loose term.
Powers develop between the age of 11-15, where 16+ is RARE. Powers generally develop when the character reaches puberty. For those of you who would like to have characters new to the school, it's easy to have a late manifestation in order to make that happen, but there ARE other ways. There are plenty of other schools like Bellefonte all across the world. Why not have your character live closer to one of those, and then transfer to Bellefonte at a later time before opting for a later manifestation? The staff reserves the right to tell you to make your character manifest at a younger age.
No, your character cannot skip recruitment. It will happen. It always happens. Depending on how severe the manifestation is and how close they are to the school, the recruitment will happen within three weeks: If your character lives in Stagfort, they will be recruited within a day or two, if they live in the next state, maximum a week, etc. ► THE POWER Keep in mind that when writing your ability, you should keep it detailed, yet simple enough for someone with power mimicry to be able to copy your power without asking a million questions.
How does your ability work for YOUR character? How does your character use their ability?
Keep things realistic. If your character is fourteen years old, they wouldn't automatically be a god at it. Abilities grow with age and training. Give your ability a chance to grow. The younger the character, the weaker the ability, and the more the character need to train and hone their ability.
This usually go hand in hand with control: No one develops a power and has instant control and mastery over it. While there are some prodigies who grasp their powers quicker than others, it overall takes a lot of training.
► LIMITATIONS Limitations and weaknesses are not necessarily the same thing. Limitations are there to make sure your power isn't overpowered. Such as for example; the range of your ability, what the power is immune against, how many times it can be used, how long it can be used. REMEMBER TO COUNTER STRONG POINTS WITH WEAK ONES.
Does your character need to use their hands or body in order to control their ability better? Do they need to focus? Will the ability stop if they lose their focus? Does this ability require something that the character cannot necessarily provide (Oxygen for fire creation, a source of water for water manipulators, etc)? Can your character's ability be shaped into forms, if so, which ones? What's the largest form they can make? How intricate? ► SIDE-EFFECTS What kind of side-effect does your character experience when using their ability? Are some of them rarer than others? What happens if they overuse their ability? Does the ability give your character headaches? Mental or physical drain? Exhaustion, insomnia, restlessness? Does it make your character agitated, easily hungry/thirsty, does it affect your character's health or personality?
The other thing to remember is that: the more powerful the ability, the harsher the side effect. With those two principles in mind, you can generally create whatever ability you wish. MADE BY ★MEULK OF GS
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