PLOTTING PHILOSOPHY
► What is your plotting philosophy?I generally don't like threads that have no set reason as to why they exist. For example, I don't see the point in two characters meeting unless there's a reason to. I'm here to develop and build my characters and other's, not to write just for the sake of writing.
I can do both planned threads, and those that happen spontaneously. I don't mind threading something out to reach a specific point, but don't expect my characters to act out of character. They'll react the way they do and if that ends up not meeting all your hopes and desires, then oh well.
I'm not compromising my characters. So in truth, I don't think threads can be 100% planned out, whether you want them to or not.
ACTIVITY
► How often can you reply to a thread?It comes down to three things:
muse, time and
level of exhaustion. I go with my muse, always. That can mean you can get several replies per day, or once every other. This can also mean that I can put my focus on one character (or thread, even) over others. It's
nothing personal. It's just where my muse's at.
► How long are you willing to wait for a reply to a thread?Two weeks and chances are, I've lost interest. Once these two weeks have passed, I'll remove the bookmark of the thread.
► What about volleying?Sometimes I do, sometimes I don't. It depends on the character, my muse and how easy I feel the pairing is to volley with. This generally goes hand in hand with how well I know the player I'm threading with.
► TaggingThere's only two reasons you should be tagging me. 1. We're
OFFICIALLY volleying, or 2. I've given you permission to. Otherwise, don't tag me. It's annoying and I'll put your thread on the bottom of my to-do list.
► Contacting you?I generally don't make a habit of replying to other people's plot pages, but feel free to use mine. Or send me a message here. Or on discord. Or Facebook if you're lucky enough to have me there. Whatever floats your boat.
► Anything else?If a thread, pairing or ship (or anything in between) isn't working out or being fun, tell me. No point in dragging something along that isn't fun for either part of the party. Say we have a ship together and it grows stale or didn't work out the way you'd hoped, let me know. We'll figure it out. And this goes both ways, by the way. I expect people to act maturely when receiving the same kind of feedback. Don't get salty. It's life. Shit happens.
Communication is
everything.
LIMITS
► Godmodding
As long as it's within reason, I don't mind. If say, you want your character to take mine's hand, go for it. In combat terms, don't godmod. Keep it realistic. Simple as that.
Don't assume anything about my character unless I've shared it or it's public information. Don't assume my character's reaction or actions. I control my character and their reactions/actions. You don't.
► RomanceI very rarely allow planned romantic plots to be part of my list of things to exist. The only exception is with players I know I have a decent amount of chemistry with and know that whatever happens will be
great.
Romantic plots should happen naturally and not be forced. And when they do, I'm not selling my soul. If the ship eventually ends up not working, growing boring or whatever other reason, it
can end. I'm not interesting in clinging to a ship if both players aren't keen.
As for types of romantic plots... I'll do them all. I'll do the one night stands, the marriages, the hate ships, the rejection, hate, despair, creepy, disgusting. To a certain degree, anyways.
► ViolenceWe can play it out, imply it or fade to black. However, if playing it out, let's keep it simple. I don't really care how many punches my character can take before hitting the ground, or how much time your character has spent sumo wrestling. I'm game for whatever the thread requires, though, but let's be mature and realistic about it.
► SexI'm not here to write long and detailed smut threads with you. I don't mind implying, writing it out or fading to black, but really, I don't care much for all the gritty details either.